Người đăng: Unknown on Chủ Nhật, 6 tháng 2, 2011


Number 891


Dancing the roomba with Moomba


Today's posting is courtesy of Pappy's readers John Kaminski and Jim Sharpe. John was kind enough to pass along a request to Jim to scan the first two pages of "The Unbelievable Menace of Moomba" from Tales To Astonish #23, and as a bonus they sent the entire story, "The Strange Fate Of the Statue Maker" from Tales To Astonish #34.

You can see from this scan of my copy of TTA #23 why I needed help with the splash and second page.

Jack Kirby and Dick Ayers drew the story. I get a kick out of Moomba not because it's a monster story (typical for the era), but because of the title. Marvel used some creative names for the monsters: Vandoom, Fin Fang Foom, Groot, and my favorite, Tim Boo Ba. "Moomba" is in that rich tradition of ridiculous sobriquets with the "oo" sound.

"The Strange Fate Of the Statue Maker", drawn by Kirby and Paul Reinman, has a typically outrageous plot: inventor builds ray that turns the living into stone.* What got my attention wasn't that silliness, but the ad the scientist placed, "Wanted -- Sculptor's Model. Must be without friends or family." A girl would be really smart to answer that ad, wouldn't she?

Thanks, John and Jim.





















*A short-sighted businessman, he rejects his own invention as a failure, when the military would have paid anything for a ray that could turn enemy soldiers to stone.


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The Secret Origin of the Phantom Zone

Người đăng: Unknown on Thứ Bảy, 5 tháng 2, 2011



Wikipedia presents the following information on the Phantom Zone:
The Phantom Zone is a fictional prison dimension featured in the Superman comic books and related media published by DC Comics. It first appeared in Adventure Comics #283 (April 1961), and was created by Robert Bernstein and George Papp


Ah, but as I have discussed in the past, Mort Weisinger and his writers often swiped ideas and entire plotlines from earlier stories and so it is with the Phantom Zone. The precursor to the Zone first appears in Action #131 (April 1949), a full 12 years before its official debut. Here's the cover:

As you can see, the original machine was quite cumbersome, but the effect is clearly the same. The person's color fades, then becomes white (for the benefit of the reader, as the stories always made it clear that the characters in the zone were actually invisible).
In the Action #131 story, Luthor has come up with a new invention:

A teleportation device, in other words. But, in typical comic book criminal fashion the commercial applications for his machine don't occur to Luthor. Never mind that he could instantly put out of business every trucking, railroad and airline company, Luthor's bright idea is to put it to use robbing banks.
In the Silver Age tale, Superboy discovers the Phantom Zone projector (initially called the Punishment Machine) in a box of forbidden weapons that Jor-El had shot into space. He is accidentally sent into the Zone when a lizard presses the button as he stands in front of the projector.

In the Golden Age, Superman is holding a receiver when Luthor's teleportation device signals it. The crook thinks quickly:

In the stories, Superboy and Superman are unable to touch anything in the physical world, or communicate directly with anyone. But there is an indirect method of communication in both stories, and it is the same each time:


Incidentally, that bit with phantoms communicating via an electric typewriter was used at least once more that I'm aware of. Lois let Perry, Jimmy and Clark know she was still alive in Superman #129's The Ghost of Lois Lane:


Update: Commander Benson drops by in the comments and notes a very similar theme in the Atom Man vs Superman serial from 1950. Note particularly Chapter 8, which has Superman sent by Luthor into the "Empty Doom" where he exists solely as a phantom, and where his only means of communication with the corporeal world is... you guessed it, via an electric typewriter. From what I've been able to observe of the serial, it's largely based on the story from Action #131.
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D2-119 - "Skorpi in Atlantis” (10/20/80 to 1/21/81)

Người đăng: Unknown

Flash Gordon D-2 Series Strip 
Art: Dan Barry 

Summary: Returning to Earth after his mind-opening experience on Mars (see D2-118 Mind Trip), Flash repeatedly baffles and frightens Dale and Zarkov in equal measure with his new powers.

Normal duty intervenes as Zarkov sends Flash away flight testing an enhanced version of a captured Skorpi ship, but Flash soon finds himself racing back in time anew to an unknown world, but still strangely familiar...
(Source of summary: www.ipcomics.net)  


It's from Emile's e-collection. All credits go to her & "Allen Lane" who scanned and first shared at net. 
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D2-118 - "Mind Trip” (8/11/80 to 10/18/80)

Người đăng: Unknown

Flash Gordon D-2 Series Strip
Art: Dan Barry

Summary: Preparing to leave Mongo after the war (see D2-117 The Biggest Living Thing in the Universe), Flash receives a telepathic message in his sleep from a mysterious Martian calling to a meeting of minds in the near future.

En route to Earth, Flash once again visualises the Martian before suddenly vanishing in thin air before a shocked Dale and Zarkov. Re-appearing in confusing surroundings, Flash readies himself for a mind-over-matter experience beyond belief...
(Source of summary: www.ipcomics.net)  

Download 

It's from Emile's e-collection. All credits go to her & "Allen Lane" who scanned and first shared at net. 
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Amazing Spiderman #1

Người đăng: Unknown on Thứ Sáu, 4 tháng 2, 2011


George M. Cohan once observed that plotting a three-act play was relatively simple. In Act 1, you get the hero up in a tree. In Act 2, you throw stones at him. In Act 3, you get the hero down from the tree.

Many comic stories follow this simple formula. Where Spiderman was different, was that Stan and Steve never got him down from the tree; they just kept throwing the stones at him.

This issue offers a classic example. After a quick summary of the events in Amazing Fantasy #15, we see that Uncle Ben's death has put Peter and Aunt May in a rough situation:

Peter considers taking up crime to pay the bills, but he knows it would break his aunt's heart if he were ever arrested. So he gets the bright idea of going into show business. Problem solved? Nope, because there's another stone waiting:

Spidey indeed finds it impossible to cash his check. And things get even tougher with the first appearance of his longest-running nemesis:

The inspiration for J. Jonah Jameson is probably found in the works of Ayn Rand. In the book The Fountainhead, Howard Roark runs afoul of a character named Ellsworth Toohey, who sees it as his duty (as a socialist) to tear down heroic individuals in favor of the ordinary working man. Ditko was famously a Rand fan, and echoes of her philosophy often appeared in Spiderman and in the Question series, as I discussed here.

Jameson's son is an astronaut (note: astronauts were huge celebrities in 1963), and is being launched into space shortly after Spiderman is basically drubbed out of the entertainment biz. But his space capsule develops a problem and he appears to be doomed until Spiderman steps in:

He commandeers a plane and a pilot from a nearby base and:

He rescues Jameson's son and emerges a hero to all, right? Well, yes to the former, but Stan and Steve haven't finished off their pile of stones:

Jameson has trumped up a patently ridiculous charge that Spidey had caused the problems with the capsule in the first place, so that he could look like the savior. So our friendly neighborhood Spiderman remains treed:


In the backup story, Spiderman tries to join the Fantastic Four, figuring that he ought to command a good salary with them. But:

The remainder of the story features Spiderman's first battle with the Chameleon, a quick-change artist. At one point, the Chameleon impersonates Spiderman himself. Peter captures him but the Chameleon gets away and does another makeover. We see the first appearance of Spider-Sense here:

The Spider-Sense is an ingenious gimmick that would become an important weapon in Spiderman's arsenal. But when he catches the phony cop, the Chameleon claims loudly that Spiderman is really the Chameleon in disguise again. This results in Peter fleeing, angry and hurt:

Like I said, the stones never stopped coming.
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Người đăng: Unknown


Number 890


The Ghastly Killers


Gather 'round, murder fans. I've got some tales for you from this charmingly titled ME comic book, The Killers #2, 1948. I've chosen two because they're drawn by "Ghastly" Graham Ingels during his pre-EC days. The story of the Assassins is based on truth with the usual disclaimer: "true" in comics is a concept usually stretched beyond recognition. I'm not going to make any political observations about the story that could apply to the times in which we live. Make of the story what you will.

"Drums of the Jungle" is a more routine jungle story set in South Africa, but with "natives" who with their long straight hair look as if they'd be more at home in the Amazon.

After looking at Ogden Whitney's artwork for over 50 years my observation on this cover is that it may be the most violent he ever drew. Those who know him strictly as the Herbie artist, ACG stalwart for years, and a Golden Age career drawing Skyman, may also be surprised at this illustration. I was.
















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Người đăng: Unknown on Thứ Tư, 2 tháng 2, 2011


Number 889


Ibis and Taia into the maelstrom


Despite sharing its title with the famous short story by Edgar Allan Poe, this is an Ibis the Invincible story, and Ibis has a couple of things the protagonist of Poe's story didn't have: a babe like Princess Taia and a vibrating Ibistick.

It's also illustrated by the remarkable Kurt Schaffenberger, who does his usual fabulous job, even considering the bad guys are cartoon turtles.

From Whiz Comics #99, 1948:








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